Hyperdimension Neptunia Wiki

Hyperdimension Neptunia Re;Birth 1

454pages on
this wiki

Redirected from Hyperdimension Neptunia RE;Birth 1

Hyperdimension Neptunia Re;Birth 1 (Choujijigen Game Neptune Re;birth 1)
North American Box Art


Idea Factory, Compile Heart, Felistella


Compile Heart


PlayStation Vita, Steam [1]


Role-Playing game

Release Date

October 2013 (Japan)
26 August, 2014 (NA)
27 August, 2014 (EU)
January 30, 2015 (Steam) [2]


USK 12

Hyperdimension Neptunia Re;Birth 1 is a game that was developed by Compile Heart. It was released on the 31st of October 2013 in Japan. It is based on the original Choujigen Game Neptune for PlayStation 3 which had two subsequen games Hyperdimension Neptunia mk2 and Hyperdimension Neptunia Victory. It is worth mentioning that Hyperdimension Neptunia is the Localized name given to the series as the Japanese name, Choujigen Game Neptune, means Super Dimensional Neptune Game. On 25 March, 2014 Idea Factory announced that they will localize the game for the summer the same year.


Hyperdimension Neptunia Re; Birth 1 - Opening Movie PSVita (Japanese)01:53

Hyperdimension Neptunia Re; Birth 1 - Opening Movie PSVita (Japanese)

Hyperdimension Neptunia Re;Birth 1 will be a remake of the original Hyperdimension Neptunia. Based on released screenshots and information from the developers, Re;Birth 1 will implement a great many of the changes since the original titles release,new musics,voice acting, borrowing from both mk2 and Victory, the most noticeable of which are the dungeon layouts and battle system. Rather than the traditional standing line-up battles that were in the original title, Re;Birth uses the free-movement combat system that was introduced in mk2, along with Victory's EXE Gauge. According to updates on the official website, the original method of traveling between continents (via scheduled transports) has also been removed,the characters from the orignal game also has been removed,such as Gust and Nisa, although the replacement for this feature has not been officially confirmed.

Differences from the original game Edit

  • The combat system is identical to the one found in Victory.
  • The transportation system works the same as in Victory (and mk2).
  • In-dungeon abilities are identical to Victory - players can jump and the search sphere is back as well.
  • Re;birth 1 gets treated as yet another dimension, as characters from other worlds make an appearance.
  • The Scout System has been removed and the Remake System is in its place. It works the same way as Item Synthesis, except the options aren't limited to item creation. It is possible to find and influence new dungeons through this tool (Harvest Shift is back, so are the Tough enemies), or even change the system like making all the enemies stronger/weaker, making the EXE drive fill faster.
  • Dialogue has changed much from the original.


Please visit Hyperdimension Neptunia Re;Birth 1 (images) for more images.

Trivia Edit

  • Given that the Maker characters i.e. Falcom, make reference to have known Neptunia and the gang before, it can be assumed that this game takes place after Victory but in another dimension.
  • This will be the first game of the series to be released by Idea Factory internationally and not NISA.
  • Almost all the Siluette NPC from the first game are given new full designs. Some of this these come from the Chirper version of the character as well as the manga series.
  • Emotions in the event scene, the balloon, expressions such as "?" "!", Became the same specification as the Mugen Souls series.

References Edit

  1. Ishaan (December 24, 2014). "Fairy Fencer F, Neptunia Re;Birth 1 And 2 Officially Announced For PC". Silconera. Retrieved January 26, 2015. 
  2. Sal Romano (January 21, 2014). "Hyperdimension Neptunia Re;Birth 1 hits Steam next week". gematsu. Retrieved January 26, 2015. 

Around Wikia's network

Random Wiki