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Hyperdimension Neptunia RE;Birth 1

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Hyperdimension Neptunia RE;Birth 1 (Choujijigen Game Neptune Re;birth 1)
Neptunia Rebirth logo


Idea Factory, Compile Heart


Compile Heart


PlayStation Vita


Role-Playing game

Release Date

October 2013 (Japan)

Hyperdimension Neptunia RE;Birth 1 is a game that was developed by Compile Heart. It was released on the 31st of October 2013 in Japan. It is based on the original Choujingen Game Neptune for PS3 which had spanned 2 sequels Hyperdimension Neptunia MK2 and Hyperdimension Neptunia Victory. It is worth mentioning that Hyperdimension Neptunia is the Localized name given to the series as the Japanese name, Choujingen Game Neptune, means Super Dimensional Neptune Game. On 25 March, Idea Factory announced that they will localize the game for the summer of 2014. No Released date confirmed


Hyperdimension Neptunia Re; Birth 1 - Opening Movie PSVita (Japanese)(01:53)
NinjacristosAdded by Ninjacristos

Hyperdimension Neptunia RE;Birth 1 will be a remake of the original Hyperdimension Neptunia. Based on released screenshots and information from the developers, RE;Birth 1 will implement a great many of the changes since the original titles release, borrowing from both mk2 and Victory, the most noticeable of which are the dungeon layouts and battle system. Rather than the traditional standing line-up battles that were in the original title, Re;Birth uses the free-movement combat system that was introduced in mk2, along with Victory's EXE Gauge. According to updates on the official website, the original method of traveling between continents (via scheduled transports) has also been removed, although the replacement for this feature has not been officially confirmed.

Known ChangesEdit

  • The combat system is identical to the one found in Victory.
  • The transportation system works the same as in Victory (and mk2).
  • In-dungeon abilities are identical to Victory - players can jump and the search sphere is back as well.
  • Re;birth 1 gets treated as yet another dimension, as characters from other worlds make an appearance.
  • The Scout System has been removed. A Remake System is in its place. It works the same way as Item Synthesis, except the options aren't limited to item creation. It is possible to find and influence new dungeons through this tool (Harvest Shift is back, so are the Tough enemies), or even change the system like making all the enemies stronger/weaker, making the EXE drive fill faster.


Please visit Hyperdimension Neptunia RE;Birth 1 (images) for more images.

Trivia Edit

  • This will be the first game of the series to be released by Idea Factory internationally and not NISA.

References Edit

Hyperdimension Neptunia RE;Birth 1
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